Games in Development

OK I was just having a look at Wild West Online, which looks promising, although I will not be participating as I am too busy, and realised that I had not extensively described the ones I am actually working on.  There have been significant delays with the game projects, as I had hoped to send some work to the Gambia, but as this was not possible I had to take care of all of it myself

Best Adventure Ever is the one relevant to the David Wolfe project, and will be suitable for PC, Mac, tablet or mobile.  Although the visual novel is not the perfect format for the original story, I felt this was a good idea for maximum coverage since I am a noob to the games market.  I have not decided on whether to attempt to make any actual money on it as all the work on the Wolfe project is intended to gain reach rather than profit.

It is the separate story of Kira and Sam Redwood, who in terms of graphics freakishly resemble Wolfe and I, in a sort of self hating kind of way, and their progress through a series of dating episodes.  Sub-choices are made via consumption – what you choose to eat, drink and do moves the story along.  As you can see, the graphic quality is rather nice.  Without giving too much away, the game is intended to improve the knowledge and confidence of the player no matter how they feel about themselves, and so I think it is a worthy project.  I don’t know why I still care about doing this for nothing, but never mind.

Mood Machine is a steampunk adventure set in London, and tracks the friendships of young people making their way in a mysterious society where  people have, for a variety of reasons, disappeared or died.  This one is more about psychology and how people interact with one another, and contains rather a lot of nice bits of economic history.

 

The two games are intended as entries into the games market with a view to creating the game I really want to make, which is a much bigger job and will also feature Wolfe.  (this family thing is most inconvenient in terms of game character building, Wolfe)  Although this was also intended to increase his reach, I think I will have to offer avatar selection for this game, and so I may include Icke and Robbins as possible selections and widen the games outlook.  Gamers have been awaiting a decent cult builder for a long time, so I think this is a nice back scratching way of serving the market.

In terms of hold ups, I could do with some technical discussion and I need to build up some more skills to get to this third and most important game.  I have the courses available, but have been significantly delayed in getting on with them, and all of this is secondary to clearing the studio, which needs to happen fairly soon.  I think the first priority is to complete the visual novels and see how that goes.  If it goes well, then full steam ahead with Best Guru Ever.

There is also the risk that Wolfe will object once the game is complete, since he chooses to ignore everything I am doing.  I haven’t hidden any portion of what I am doing, so I suggest if he has any objections, he gets on with making them before I put all this work out.

 

FYI – he will not.  I do not know why he considers it a good idea to ignore work that is being done.  The rule in these circumstances is ‘do it until they stop you’  but it is really a waste of everyone’s time.  Extremely frustrating if you are trying to make things happen and very disheartening.

 

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